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By James Bond on Apr 29, 2011 |Gaming
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Dota 6.72 changelog shows you the details about Dota 6.72. If you are looking for a Dota 6.72 changelog, this article may help you. Now, read this Dota 6.72 heroes changelog and figure out how they have been changed in Dota 6.72 .

Dota 6.72 Changelog: Crystal Maiden
- Freezing Field level 1 manacost decreased from 300 to 200
Dota 6.72 Changelog: Dark Seer
- Wall of Replica illusion damage improved from 70% to 70/80/90%
- Added an Aghanim's Scepter upgrade (and visual effect) (339914)
Dota 6.72 Changelog: Doom Bringer
-Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)
Dota 6.72 Changelog: Dragon Knight
- Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300
Dota 6.72 Changelog: Drow Ranger
- Previous sight range nerf reverted (from 6.68)
Dota 6.72 Changelog: Earthshaker
- Echo Slam initial damage reduced from 165/230/285 to 160/210/270
Dota 6.72 Changelog: Enchantress
- Aghanim's Impetus range bonus increased from +150 extra to +165
Dota 6.72 Changelog: Faceless Void
- Base HP regeneration increased from 0.25 to 0.75
- Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
- Chronosphere now reveals Invisible units
- Chronosphere cast range improved from 500/550/600 to 600
- Time Walk slow affects all units along his path, instead of just at the destination
Dota 6.72 Changelog: Furion
- Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)
Dota 6.72 Changelog: Guardian Wisp
-Base damage increased from 33-42 to 43-52
- Attack range increased from 525 to 575
- Tether movement speed bonus reduced from 15/20/25/30% to 20%
- Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
- Spirits Oscillation subabilities no longer interrupt Wisp's movement
- Spirits now circle slightly faster when there are fewer alive
- Spirits no longer slow
- Spirits life duration increased by 3 seconds
- Spirits now spawn over 4 second interval instead of 6
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