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Headhunters Sea:
Strategy Core: Massive Headhunters,no matter to beat Footmen or Mages, Headhunters’ Pierce attack will bring much deeper damages to them.
Strategy Weakness: Being afraid of the compound army of massive Defended footmen and mercenaries; Humans who choose Panda as its second hero, and retrained AM’s item to Blizzard, Breath of Fire plus Blizzard, those headhunters could get killed immediately
Aimed Strategy: Mages Strategy; Creating another goldmine at 1-level-base period

Strategy Processes: At beginning, built an Altar and one borrow, create 5 peons, then built Mill then built Barracks, built the second borrow, create peons to a population of 18,then start creating Headhunters. Meanwhile, control FS to disturb your enemy, if Humans use MK as its first hero, you can drag 4 Peons to build towers when is nearly night. The distance of your towers you should measure well, my suggestion is: better further than nearer.
When completed, you can take all your army to start your attack, compare with Footmen, Headhunters are much easier to control, If your Microcontrol is good enough, your army can get less hurt. The main point is when the Humans retreat back for healing, you need control your FS to interrupt its healing ability, then continue to create headhunters and research the Thorium Ranged Weapons and build Spirit Lodge, start creating spirit walkers, training Shadow Hunter, with the help of SH and spirit walkers, you can win this war smoothly.
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