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By dexterhan on Jul 4, 2010 |Environment
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The Monk and His Combo Moves
The brand new Monk character class has received a lot of attention lately, and for good reason, ever since it was revealed back at BlizzCon 2009 as the fourth playable class. Influenced by arcade-fighter style combat, his moves are so much more fun to unleash upon one's demonic foes and watch in explosive action than the kung-fu moves of the Assassin class from Diablo II: Lord of Destruction. He's got combo moves that deal different damage and effects depending on which successive ordinal hit, and Exploding Palm will leave monsters in bits flying every which way.
Destructible/Interactive Environments
Never before seen in the series, though it's not a first in gaming, you can use your character's surroundings in battle. Topple a wall or column to crush enemies, or opt for that aged chandelier.
The question remains: Will these elements really be useful or are they just for show?
Unique Resource Systems
All recent indications point to the end of Mana being the defacto standard for the resource system controling and limiting the use of each character's skills, though the Witch Doctor still uses it.
In a departure from the first two games in the series, the Diablo III development team is working on individual resource systems for each character class, as we've already seen with the Barbarian. Even though this is the only class borrowed from previous games, it now uses the Fury system that we've witnessed go through a few evolutions as the game moves forward. It's about making hits and charging up that way, without the need to refill Mana with potions.
Recently the developers have been working on individual resource systems for the other character classes as well, focusing on the Monk and Wizard.
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